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Ghost Of Tsushima Director’s Cut Adds Great Features For PS5 Players & An Incredible Expansion

BUY-SELL | HELP WANTED | MATRIMONIAL

Ghost of Tsushima was the ideal way to end the PlayStation 4 generation and the Director’s Cut version could be the best way to start the PS5 generation. Sucker Punch Productions already offered a great game in the PS4 version of the Ghost of Tsushima, but bringing new next-generation features and expansion with the Director’s Cut makes the title feel new all over again. For new players, it’s a chance to experience the entire game with exclusive PlayStation 5 features, fast loading times and next-gen graphics. After playing the Director’s Cut version, I feel this is the only way to play the Samurai epic in 2021. 

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However, the Sakai clan and the Iki island have a history as Kazumasa Sakai (Jin’s father) conquered the island. However, due to Jin and his clan’s history with the island, Jin must now hide his family name and keep it a secret to avoid any form of reprisal. 

You get to experience Jin’s past link with the island in the form of flashbacks and memory callbacks that eventually have an astounding effect on him. You get more context on Jin and his family’s past which I feel is a great direction to take for an expansion. We didn’t really get to experience Jin’s backstory in the base game which was still a mystery until now.

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In terms of gameplay, while running in frame rate mode, the game targets 60FPS most of the time, however I did notice FPS drops during battles. It’s still a higher frame rate than the PS4 version which ultimately results in a much smoother experience. Overall, the game does a great job at pushing frames and making it a worthy upgrade for PS5 owners. 

Gameplay 

Many people were concerned that the new Iki island is going to be “more of the same.” However, that is not the case as there are new undiscovered locations to explore that aren’t onsens or fox temples. 

Sucker Punch also mixed up a few things when it comes to combat. There are new types of enemies to battle and some can even switch the type of weapon they are carrying. For example, an enemy might be using a spear, however he can now switch to a sword/shield forcing you to switch your stance as well. 

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